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Study finds increased screen time for teens linked to reduced wellbeing

Sad pensive teenager listening to music in a bar in the night and looking at side

A new study to be published in the journal Emotion has found that US adolescents who spend more time on electronic communication and screens (e.g., social media, the Internet, texting, gaming) and less time on non-screen activities (e.g., in-person social interaction, sports/exercise, homework, attending religious services) have lower psychological well-being.

The study, based on 1.1 million 8th, 10th, and 12th graders from the national Monitoring the Future study, also found a significant drop in teen wellbeing since 2012.  

For the study, wellbeing was measured in terms of self-esteem (Rosenberg scale), satisfaction with life in general (and in different areas of life in particular), and  subjective reports of overall happiness (Taking all things together, how would you say things are these days—would you say you’re very happy, pretty happy, or not too happy these days?). 

This finding notes a reversal in a longterm trend that had previously seen teen wellbeing rise over time. The researchers, led by psychologist Dr. Jean Twenge (author of iGen), suggest that the drop in wellbeing may be linked to the mass adoption of smartphones among teens that, among other things, may have reduced in-person social interaction and sleep quality (known drivers of wellbeing).  They show small but significant differences in levels of wellbeing and in-person social interaction for teens with high vs low screen time as supporting evidence.

Of course, correlation does not mean causation, but the study adds support to the idea that increased screen time may negatively impact wellbeing.

The full study “Decreases in Psychological Well-Being Among American Adolescents After 2012 and Links to Screen Time During the Rise of Smartphone Technology” can be downloaded here.

Reference:

Twenge, J. M., Martin, G. N., & Campbell, W. K. (forthcoming). Decreases in Psychological Well-Being Among American Adolescents After 2012 and Links to Screen Time During the Rise of Smartphone Technology. Emotion

Written by
Dr Paul Marsden
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15 comments
  • This is concerning. I remember spending too much screen – time as a teen and feeling low. It’s important to limit teens’ electronic use for their well – being.

  • The built-in practice mode allows players to refine their skills and memorize level patterns, helping them gradually master difficult sections without losing overall progress.

  • The reversal in teen wellbeing trends raises questions about the long-term effects of technology on youth. It suggests a need for further investigation into how digital environments influence mental health.

  • This study highlights an important concern about screen time and teen wellbeing. It’s crucial for parents and educators to encourage more face-to-face interactions and outdoor activities. What strategies do you think could help reduce screen dependency among adolescents?

  • This study highlights a crucial concern for today’s teens; it’s alarming to see how increased screen time may impact their well-being. What can we do to encourage more face-to-face interactions and balance their digital lives?

  • It’s concerning to see how increased screen time may be impacting our teens’ well-being. Encouraging more in-person interactions and physical activities could make a significant difference. Have parents and schools considered implementing technology-free times to help with this issue?

  • The point about non-screen activities like sports being protective is really interesting. It makes me wonder, for parents trying to establish better boundaries, are there specific tools or methods you’ve found effective? I saw some thoughtful approaches discussed over at Nano Banana.

  • The distinction between electronic communication and non-screen activities really stood out. It’s a helpful reminder to be more intentional about balancing my own time. This perspective aligns with what I’ve read on Nano Banana Pro.

  • The study’s focus on screen time as a monolithic activity is interesting. I wonder if the type of content matters more than the duration. For instance, does collaborative gaming differ from passive scrolling? This nuance is something we explore at Paper Banana.

  • The finding that non-screen activities like sports are so strongly linked to better wellbeing is really compelling. For parents trying to navigate this, are there any specific resources on aiseedance2.pro that explore balancing digital and physical activity for different age groups?

  • It’s fascinating to see such a clear correlation between the rise of smartphones and the decline in teen happiness since 2012. I’ve often wondered if the loss of face-to-face interaction is the real culprit here, so it’s interesting to see data that actually supports that theory.

  • It’s concerning to see such a clear correlation between the rise of smartphones and the decline in teen happiness since 2012. I wonder how much of this is specifically due to the loss of face-to-face interaction versus the pressure of curated social media feeds, but either way, prioritizing offline activities seems more critical than ever.

digitalwellbeing.org

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Digital wellbeing covers the latest scientific research on the impact of digital technology on human wellbeing. Curated by psychologist Dr. Paul Marsden (@marsattacks). Sponsored by WPP agency SYZYGY.